![]() ![]() This is because Godot will expand the materials into multiple files. However, I'm going to recommend making a folder for your models… And a folder for each model. If you got a model that is off center, or is not oriented property, you can always apply a transformation to the meshes in Godot.īy the way, to import the model, all you have to do is place it inside the Godot project folder. And to reiterate, any modifiers must be applied.Godot works with Y-Up right handed coordinates. When exporting, make sure Y-Up is selected.Godot will use the origin of the model as center of gravity for physics objects. In particular if you are exporting selection. ![]() It is very easy to have the model off center.
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